Electronic Arts
Product Manager in Infrastructure Analytics and Visualization
After getting my MBA, I started work at EA to gain Product Management experience with an established company
and develop a good set of fundamental skills in the field.
I was responsible for managing a portfolio of five web-based products developed by an international team of eight developers.
I introduced the team to Agile/Scrum within my first few weeks, and successfully transitioned the team to 2-week sprints going forward.
Other development teams around the office saw our success and used my team as an example of how to transition to Scrum.
I regularly interviewed various stakeholders and internal users of our products, created mockups in Balsamiq and user stories in JIRA,
made prototypes of visualizations using Excel, analyzed large sets of data to find a signal in the noise,
and managed change throughout the organization to ensure the products we developed were absorbed into the culture.
On top of all this, my technical skills did not go to waste. I frequently interviewed candidates for positions ranging from entry-level developer to technical director,
I designed new APIs to be used company-wide, and worked closely with architects and engineers to guide the technical direction for our products.